Ownership
Full rights transfer
Copyright transfers to you in writing on completion, with no licence fee and no permission needed to adapt or trademark it.
Logo design, brand guidelines, UI UX design, and design systems, built as one coherent identity your team can actually apply.
Brand identity design decides how a business looks, sounds, and behaves, then documents that decision clearly enough for everyone to follow. Most companies do not have a logo problem. They have a consistency problem: a mark drawn once, a palette that drifted, a website that agrees with neither. A visual identity fixes the cause, giving you one documented system.

Identity work pays for itself once inconsistency starts costing time or credibility. If any of these sound familiar, a system returns more than another round of logo tweaks.
If you only need one social graphic by Friday, a freelancer and a template will serve you better, and we will say so. Our brand and design solutions for growing companies page frames the situation rather than the service, and if the identity has to land inside a product, that runs alongside mobile app development and web platform development.
A primary mark plus the lockups, submarks, and app icons that make it usable everywhere, drawn as one family.
Usage rules, colour values, type scale, imagery direction, and voice, written so a printer, a marketer, and a developer can follow them.
Audit, direction, and a phased rollout that protects whatever carries recognition today, weighing evolution against replacement openly.
Flows, wireframes, prototypes, and high fidelity screens designed around the task the user is finishing, then dressed in the brand.
Tokens, components, and patterns that let a team ship new screens without redrawing the same button every time.
Palettes specified for screen and print with pairings that pass WCAG AA, and typefaces chosen for the weights and licences you need.
Custom icon sets and illustration styles drawn to one grid and one stroke weight, so the small details agree with each other.
Business cards, letterhead, presentation and social templates, brochures, and signage, editable by your team without a designer.
Structure, artwork, and production ready files to a printer's specification, with bleed, colour profile, and die lines settled before press.
Logo animations, transitions, and micro interactions that give the identity behaviour, delivered in the formats each channel needs.

A logo is the smallest piece of a system, and it only works when it has been drawn for every place it will end up: a favicon, an embroidered shirt, an app icon, a single colour stamp on a delivery note. We design the mark, then draw the family around it and show it in context rather than centred on a white slide, delivered as SVG, the W3C vector format, so it stays sharp at any size.
Horizontal, stacked, and centred lockups, so there is always a correct version for the space available.
Reduced marks that stay legible small, including app icons, avatars, and the favicon nobody remembers until launch.
Single colour, knockout, and dark background variants, drawn deliberately rather than desaturated.
The rules that stop a good mark being ruined in use, given in measurable units rather than adjectives.
Guidelines exist so the identity survives contact with everyone who is not the designer, which means rules and values rather than mood.
Which version goes where, clear space, minimum sizes, and a plain list of things not to do to it.
Primary, secondary, and neutral colours in HEX, RGB, CMYK, and Pantone, with pairings that clear the WCAG 2.2 minimum contrast ratio of 4.5:1 for body text.
Typefaces, weights, licence notes, and a hierarchy mapping headings, body, and captions to real sizes.
What photography and illustration should look like, with the right direction and the near misses shown.
Icon style, stroke weights, patterns, and supporting shapes that give the brand texture beyond the logo.
How the brand writes: tone, capitalisation, naming conventions, and the words you use and avoid.
Delivered as an editable document and a shareable PDF, so what your team sends out is never out of date.
Product design is where an identity gets tested, because a user is trying to do something rather than admire it. We design around the task first, then apply the brand, and prepare files for engineering rather than only for approval. If you want the interface built too, that is web development, and the two teams sit together here.
Mapping the routes people take before any screen is drawn, while structure is still cheap to change.
Clickable prototypes for real users, which settle disagreements faster than internal discussion.
Responsive screens at real breakpoints, including the empty, loading, and error states usually skipped.
Contrast checked colours, patterns that satisfy the WCAG keyboard operable requirement, and specs a developer can build from without guessing.

A design system is where brand identity stops being a document and becomes something a team ships with. It earns its cost once you have more than a handful of screens.
Colour, spacing, radius, and type as named values, following the W3C community group design token format, so a brand change is one edit rather than a hunt.
Buttons, inputs, tables, modals, and navigation built with real variants and states rather than copied frames.
Page level layouts for recurring situations, so new screens start from a decision rather than a blank canvas.
Usage notes, contribution rules, and versioning, because an undocumented system decays into a folder.

The risk in rebranding is discarding equity you spent years building, so we start by working out what is actually doing the recognising. Sometimes it is the name, often a colour or a silhouette. Whatever carries recognition gets protected and everything around it is free to change, which is the difference between an evolution and a reset. If you are not sure which one you need, our breakdown of what actually separates a refresh from a full rebrand works through the diagnosis before you commit to either.
| Route | What changes | What recognition survives | Choose it when |
|---|---|---|---|
| Refresh | Drawing quality, spacing, colour values, and the missing variants. The mark stays recognisable. | All of it. | The identity is right but was never built out, so it breaks in application. |
| Evolution | Type, palette, imagery, and the wider system. The carrying element is kept deliberately. | Whatever the audit shows is doing the recognising, often a colour or a silhouette. | The company has outgrown how it looks but customers still know it by sight. |
| Full rebrand | Everything, sometimes including the name, with a phased rollout across every surface. | Only what is chosen on purpose, and the plan says so up front. | The positioning, the audience, or the name itself has genuinely changed. |
Identity problems rarely announce themselves. They show up as small frictions that each look tolerable.
Each is a systems problem, not a taste problem. If too few people see the brand at all, that is reach rather than identity, and it belongs with growth marketing instead.
This is the question buyers are most afraid to ask, so here is the answer first. The work is yours, in a form you could take to any other studio tomorrow.
Ownership
Copyright transfers to you in writing on completion, with no licence fee and no permission needed to adapt or trademark it.
Handover
You receive the layered working files, not just flat outputs: vector artwork, design files, and an organised export set. No studio should hold your originals.
Continuity
Files are named, layered, and documented so another designer can continue. We would rather be kept for the work than because leaving is painful.
Two caveats. Licensed typefaces and stock photography belong to their licensors, so we buy those in your name, and unselected concepts stay with us rather than being resold elsewhere.
Stakeholder interviews, a competitor review, and an inventory of every place your identity appears, producing a brief we both agree on.
What you want people to conclude, and what should be true of everything you make. It stops later decisions going to whoever speaks loudest.
A small number of genuinely different directions, each presented on real surfaces, then refined once you have chosen one.
The direction extends into a full asset set, brand guidelines, and where relevant a design system with tokens and components.
Files, fonts, licences, and copyright transfer to you, plus a phased rollout plan and a working session with your team.
This is the full menu, not a fixed package. We agree what you need before quoting. The property and care provider identity and site and the independent financial advisory identity show identity work applied to a live product rather than to a presentation.
We design for the surfaces you actually use, then document the rules. An identity nobody can apply is a portfolio piece.
Designers and engineers sit together, so what looks good in a file survives being built.
Source files, fonts, and accounts are handed over, nothing proprietary sitting between you and your artwork.
If a refresh solves it, we will not sell you a rebrand. It costs us a project sometimes and keeps the relationship.
It is the design of every signal a company gives off, plus documentation that keeps those signals consistent: the logo suite, colour palette, typography, imagery direction, iconography, and voice, gathered into guidelines so people who were not in the room can still apply it correctly.
A logo is one asset. A brand identity is the system it lives inside: colour, type, layout, imagery, tone of voice, and rules for using all of it. A logo alone does not tell you what your headings look like or how your app should feel.
It depends on how much system you need around the mark, so we scope before quoting rather than publishing a price list. A single mark, a full identity with guidelines, and an identity plus a product design system are three different orders of work, settled on a short discovery call.
A focused logo and core identity typically runs four to six weeks. A full identity with guidelines and collateral usually runs eight to twelve weeks, and a product design system extends that further. The largest variable is how quickly decisions get made on your side, not design time.
Yes, entirely. Copyright transfers to you in writing on completion, and you receive editable source files, not just flat exports: vector artwork, layered design files, and an organised export set. No licence fee, no permission needed to adapt or trademark it. Licensed fonts and stock imagery are the one exception, bought in your name.
Usually, yes. The first step is identifying what actually carries recognition, often a colour or a silhouette rather than the whole mark. That element is protected while everything around it is free to change, then rolled out in phases: digital first, physical assets as they are replaced.
Tell us where your brand is breaking down. We will come back with a scope, a timeline, and what you would own at the end.
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